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  Silverlight Game: Froggy Math
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Location: BlogsAndy's Blog    
Posted by: host 11/29/2009 9:46 PM


"Froggy Math" is a little educational Silverlight game that I've been picking at when I had a free hour here and there for the past several weeks. The goal was to create something for my kids to practice their math facts (which I learned are now called "combinations"), and at the same time pique their interest in programming. I think the result was pretty good --- at least the kids seem interested in playing for awhile!

In Froggy Math, the player feeds worms to a hungry frog - but the correct worm must be picked out of the pack. The player can choose to practice Multiplication, Division, Addition or Subtraction and a "Report Card" keeps track of their grade in each subject.

The game was pretty quick to knock off and here are some notes on the development:

  • Uses the Physics Helper Library (Behaviors) for Physics.
  • The Worms are manipulated using a "pick spring"
  • There is a lot of use of Perspective 3D transforms - see if you can find them all :)
  • Uses the Fluid Container Behavior for the water effect
  • Uses GPU Acceleration, which greatly reduced CPU usage with all of the physics and fluid container action.
  • Isolated Storage is used to store the player's "report card" statistics.

I would consider this a "beta" release so if anyone has any suggestions or bugs, please let me know!

 

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Re: Silverlight Game: Froggy Math    By Anonymous on 11/30/2009 11:20 AM
Very nice Andy!

Re: Silverlight Game: Froggy Math    By Anonymous on 4/6/2010 3:19 AM
Great concepts! Will you post the code? TIA.

Re: Silverlight Game: Froggy Math    By Anonymous on 4/6/2010 3:20 AM
Great concepts! Will you post the code? TIA.

Re: Silverlight Game: Froggy Math    By Anonymous on 7/14/2010 1:38 AM
Please post the source code. Thank you.

Re: Silverlight Game: Froggy Math    By Anonymous on 7/15/2010 12:31 AM
great game Andy! care to share with us the code? :)

Re: Silverlight Game: Froggy Math    By Anonymous on 7/15/2010 12:32 PM
Thanks for the positive remarks. I won't be sharing the source code on this one right away, I will likely port it to some upcoming platforms :)

-Andy


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